
The first is a comprehensive photo mode that isn’t limited to the 1800s camera that Arthur Morgan finds in-game. The two substantial new additions to the game do deserve some attention. There are also plenty of new items and horses for players to collect. Mostly, the new content is just radiant quests: three new bounty hunter missions, two new hideouts to fight the Del Lobos Gang in, and two new treasure maps that lead you on a hunt for gold bars and other rewards. There’s some new bonus content in the game, but it’s nothing to really write home about. The other problem is that the controls often have the player using smaller fingers to hold down buttons that would have probably been pressed with thumbs in console control schemes, which is somewhat awkward.
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It’s easy enough once you figure it out through trial and error, but it’s still poor UI design. When the left mouse button is highlighted for a prompt, it may seem like the right is, and vice versa. One is that mouse prompts are initially unintuitive. There are only two minor problems with the way that controls are adapted for the PC. RELATED: Roger Clark Had To Redo Arthur's Dialogue In RDR2 After Speaking Too Intimately With His Horse Everything is very smooth and responsive, and missing a shot feels like a missed shot not that a shoddy control system ruined it for you.

The aim-and-shoot mechanics adapt easily to the right and left mouse buttons, and everything about combat feels natural, even on horseback.

The game handled combat very well with the mouse and keyboard scheme, especially guns. Horse riding is a bit clunky, but no more than it was in other versions of RDR2, in any other game with a horse in it, or, let’s face it, in regards to riding real-life horses. So, once you get the game running, what is it like to play on PC? Well, the controls translate exceedingly well to the mouse and keyboard control scheme.
